Post by Feng Chun'an Soreiba on Oct 26, 2015 21:27:13 GMT
Okay, so I'm really not sure what to do with this. I don't think an undead god, even a lesser one, is necessarily great PC material, but I just like the idea as an NPC.
Seven Centuries ago, a woman was exiled from the realm. Called a madman for her sorcerous experiments, she fled south, deep into the deserts, and wandered, hoping to find true power. That woman spent years living and trading among the nomadic wanderers of the desert, until she was a respected journeyman of the South. His quest for immortality and searches for infinite power eventually gave way, and she wished to instead build her homestead, a place to store her work and the many treasures she had earned over her life.
After four years of wandering, searching for the perfect place to build, she stumbled upon an oasis, guarded by a god, with eyes like sapphires and hair like green fronds. The God looked something a like a pumpkin made from a palm-tree. He helped her, and let her build a small house. He was happy to have the company, as many people did not come as far into the desert as the god's oasis was. He let her stay for a month, and explained that he would be happy to have her as a neighbor. However, what he really wanted was many neighbors. He told her that if she brought people, he would happily become their village god, and be sure to trade with the other spirits so that food and water enough grew.
The God and the Sorceress became great friends, and were happy as neighbors for many years, using godly might and terrestrial sorcery to build a great city, where many of the nomads came to settle, or at least to stay during harsher months. Thus was born Abasen Shariz, the Jewel of the desert. The God, Kumpe, happily stood in court with the sorceress, visiting at least twice a month from his wellsprings to discuss with the queen the rulership of this lovely desert town.
Sadly, even the exalted sorcerers do not live forever as the gods do, and her daughter succeeded the sandstone throne. The God helped that one too. She was strong and powerful, but more in the habit of making enemies than Kumpe would have liked. War was tough, and he wasn't as wise at war as he was at farming and building waterways.
The third queen was merchant at heart, and trade many things, acquiring wealth. If the Sorceress had gotten lore, and the Warrior had gotten enemies, the Third Queen had gotten treasures, many of which had been lost for years to the desert. Kumpe often had to intercede with desert spirits, and negotiate deals for things they felt belonged to their desert and not to her. Still, he'd take care of his humans. He liked them.
The Fourth queen was content to rule peaceably. She maintained her subjects, and was very pious, both to the gods and to Immaculate Order. Kumpe and the monks got along alright, but they only really used the place as a waystation. They had wars against strange monsters to fight, supposedly.
The Fifth ruler was a king (the Fourth had no daughters) was very politically minded. He liked to curry favors and court ambassadors, and was trying to be considered “the great colony of the South,” despite the empire's decay. He was assassinated in his sleep. Kumpe was very worried. Who would poison a king?
The Sixth was very young when she was given the crown, only a child of twenty-four. Still, she had a great deal of strength. As the Empire began to suffer more, the sixth ruler, a nice queen, began to unify the region as an independent kingdom, a hard decision. Kumpe supported her, but encouraged peace with the realm—a war with them would end badly for everyone.
The Seventh followed her mother's wishes, maintaining the independent state. She hired many powerful people to protect them, in case the immaculate Order or the army of the Realm ever tried to re-take the land by force.
One of the men she hired was a strange man, a sorcerer. He was very quiet, and very specious. He made weapons, mostly, but people did not likely the weapons. They were made of bone and hided and very scary to most people. The thin, quiet weapons-maker rebuilt the gates of the city, and Kumbe couldn't move as freely because of it. Warding magic was more common.
Kumbe made a journey, asked by the Queen to trade with the River god, to see if he would support the kingdom's trade as well as the realms. Kumbe took almost a month ot make the journey. When he returned, there was no water in his city—only dust. He had made sure there was enough in storage, but everythign was dry. And ashy. And the people rose from the dust, dead. Commanded by the weapons-maker!
Kumbe bellowed and fought. He used every bit of might to fight them. The weapons-maker was mortally wounded in the struggle, but his minions continued to fight after he had died, making the new city, Talhaz—the House of Dust. Kumbe fought as many as he could, but he died in the struggle—even a god cannot stop an entire army when his place of power has been poisoned with magic.
Kumbe a woke. Again. As a ghost. A thin skeleton, like everyother person in the house of dust. He sits on a throne made of sandstone, and occasionally, he will walk along the desert, singing a sad song.
The First was kind and good to all,
She made rivers swell, and bulwarks fall,
The Second, Mighty as could be,
With blood of fire, and heart of glee,
The Third a lady made of coins,
Who treaties wise men often joined,
The fourth a favorite of the Gods
Despite her many unseen plots
The Fifth unlucky as could be,
Killed by the one closest to he,
The Sixth was wise, and hopeful yet,
But still had made a foolish bet
The Seventh fought for her homestead
and now she stands alone and dead
The Eighth we now, we wait to find
To clean the dust of this dead life behind....
Seven Centuries ago, a woman was exiled from the realm. Called a madman for her sorcerous experiments, she fled south, deep into the deserts, and wandered, hoping to find true power. That woman spent years living and trading among the nomadic wanderers of the desert, until she was a respected journeyman of the South. His quest for immortality and searches for infinite power eventually gave way, and she wished to instead build her homestead, a place to store her work and the many treasures she had earned over her life.
After four years of wandering, searching for the perfect place to build, she stumbled upon an oasis, guarded by a god, with eyes like sapphires and hair like green fronds. The God looked something a like a pumpkin made from a palm-tree. He helped her, and let her build a small house. He was happy to have the company, as many people did not come as far into the desert as the god's oasis was. He let her stay for a month, and explained that he would be happy to have her as a neighbor. However, what he really wanted was many neighbors. He told her that if she brought people, he would happily become their village god, and be sure to trade with the other spirits so that food and water enough grew.
The God and the Sorceress became great friends, and were happy as neighbors for many years, using godly might and terrestrial sorcery to build a great city, where many of the nomads came to settle, or at least to stay during harsher months. Thus was born Abasen Shariz, the Jewel of the desert. The God, Kumpe, happily stood in court with the sorceress, visiting at least twice a month from his wellsprings to discuss with the queen the rulership of this lovely desert town.
Sadly, even the exalted sorcerers do not live forever as the gods do, and her daughter succeeded the sandstone throne. The God helped that one too. She was strong and powerful, but more in the habit of making enemies than Kumpe would have liked. War was tough, and he wasn't as wise at war as he was at farming and building waterways.
The third queen was merchant at heart, and trade many things, acquiring wealth. If the Sorceress had gotten lore, and the Warrior had gotten enemies, the Third Queen had gotten treasures, many of which had been lost for years to the desert. Kumpe often had to intercede with desert spirits, and negotiate deals for things they felt belonged to their desert and not to her. Still, he'd take care of his humans. He liked them.
The Fourth queen was content to rule peaceably. She maintained her subjects, and was very pious, both to the gods and to Immaculate Order. Kumpe and the monks got along alright, but they only really used the place as a waystation. They had wars against strange monsters to fight, supposedly.
The Fifth ruler was a king (the Fourth had no daughters) was very politically minded. He liked to curry favors and court ambassadors, and was trying to be considered “the great colony of the South,” despite the empire's decay. He was assassinated in his sleep. Kumpe was very worried. Who would poison a king?
The Sixth was very young when she was given the crown, only a child of twenty-four. Still, she had a great deal of strength. As the Empire began to suffer more, the sixth ruler, a nice queen, began to unify the region as an independent kingdom, a hard decision. Kumpe supported her, but encouraged peace with the realm—a war with them would end badly for everyone.
The Seventh followed her mother's wishes, maintaining the independent state. She hired many powerful people to protect them, in case the immaculate Order or the army of the Realm ever tried to re-take the land by force.
One of the men she hired was a strange man, a sorcerer. He was very quiet, and very specious. He made weapons, mostly, but people did not likely the weapons. They were made of bone and hided and very scary to most people. The thin, quiet weapons-maker rebuilt the gates of the city, and Kumbe couldn't move as freely because of it. Warding magic was more common.
Kumbe made a journey, asked by the Queen to trade with the River god, to see if he would support the kingdom's trade as well as the realms. Kumbe took almost a month ot make the journey. When he returned, there was no water in his city—only dust. He had made sure there was enough in storage, but everythign was dry. And ashy. And the people rose from the dust, dead. Commanded by the weapons-maker!
Kumbe bellowed and fought. He used every bit of might to fight them. The weapons-maker was mortally wounded in the struggle, but his minions continued to fight after he had died, making the new city, Talhaz—the House of Dust. Kumbe fought as many as he could, but he died in the struggle—even a god cannot stop an entire army when his place of power has been poisoned with magic.
Kumbe a woke. Again. As a ghost. A thin skeleton, like everyother person in the house of dust. He sits on a throne made of sandstone, and occasionally, he will walk along the desert, singing a sad song.
The First was kind and good to all,
She made rivers swell, and bulwarks fall,
The Second, Mighty as could be,
With blood of fire, and heart of glee,
The Third a lady made of coins,
Who treaties wise men often joined,
The fourth a favorite of the Gods
Despite her many unseen plots
The Fifth unlucky as could be,
Killed by the one closest to he,
The Sixth was wise, and hopeful yet,
But still had made a foolish bet
The Seventh fought for her homestead
and now she stands alone and dead
The Eighth we now, we wait to find
To clean the dust of this dead life behind....